Released on December 18, 2013 for PC and Xbox 360, and on December 19, 2013 for Play Station 3, The Walking Dead: Season Two is the much appreciated sequel of the series of horror adventure games The Waking Dead. To find out more continue reading The Walking Dead: Season Two review.
To begin The Walking Dead: Season Two review, we need to put you in theme (although, many of you probably know already) with the story of the game. This second season of The Walking, Dead developed and published by Telltale Games, continues the story of a young girl named Clementine, who lost her parents in the zombie apocalypse. Left alone, she was forced to learn how to defend herself in order to survive in this zombie world. You play the role of Clementine and go through different situations and impasses that will not only test your instinct for survival, but also your morals. What you decide and how you choose to act will change the story of the game.
We cannot continue The Walking Dead: Season Two review without mentioning that the character of Clementine is created in such a greater way that it does not only maintain her childish features, but also some frustration and cunning remarks without feeling that they are forced or misplaced. In this second season we get to meet new people, who although they are not as memorable as the old group in the first game, they still have a lot to offer and have their own one of a kind personalities. It seems that Telltale Games somehow managed to become great at storytelling, because most players (like us, too) said they were instantly drawn into almost every person they met during the gameplay.
The Walking Dead: Season Two review points out that the terrifying atmosphere and the terrible world of The Walking Dead are not neglected when it comes to visual graphics. In terms of story you need to be aware of the fact that the choices you have made in Season One and in the “400 Days” DLC will have an impact on the decisions in Season Two. Even though “400 Days” is not a part that has a direct connection to the story thread that joins Seasons One and Two, the player’s actions in “400 Days” will impact some elements of Season Two. If you have not played “400 Days”, the elements that would have been affected will be predetermined by the game, in such a way that fits perfectly with the rest of the game.